Your content, not a question bank
Every game is built from pairs you type: term and definition, equation and answer, word and translation, event and date. Reuse and edit them from your library any time.
Grid Match turns your own material (terms and definitions, equations and answers, events and dates) into a live matching game. You project the board. Students play from the devices already in their hands.
Enter the code on the class screen.
On the projector
In their hands
No slide deck to build, no accounts to hand out, and nothing for students to install.
Name the game, pick a subject and a board size, then fill in the pairs — a clue on one side, its match on the other. Eight pairs fills a 4 × 4 board; eighteen fills a 6 × 6.
Open the game on the class display. Students scan the QR code or type the six-character room code, pick a name, and join their team.
Teams take turns flipping cards. You confirm the answer, open a steal when a turn is missed, and finish on a results podium the whole room can see.
Fast to set up on a prep period, sturdy enough to run with thirty students on the school Wi-Fi.
Every game is built from pairs you type: term and definition, equation and answer, word and translation, event and date. Reuse and edit them from your library any time.
Split the room by team count or by how many students should sit on each team, or let everyone play as an individual. Scores update live on the board.
When a team misses, you can open the pair to the rest of the room. The first team to buzz gets the chance to steal — so nobody tunes out on someone else's turn.
A QR code and a six-character room code on the projector are all students need. No email, no password, no roster to import before your first game.
Turn timers keep rounds moving, matched pairs are shown to the whole class as they land, and the session ends on a podium with final scores.
Students join with just a name they pick, nothing else is collected from them, and game data is deleted after 30 days.
One teacher account, one join code your students already recognise, and a library that grows. Learn the room once and every game after this one runs the same way.
A board of face-down cards. Teams take turns finding the pair that goes together — clue to answer — and steal the ones the other team misses.
Rapid-fire questions on the board, buzzers on every student device. Built on the same rooms, teams, and scoring you already know.
Drag events, steps, or values into the right order against the clock. Same library, same join code, different way to review.
Every feature, every class, no card and no trial clock. If paid plans arrive later, the games you have already built stay yours and we will tell you well before anything changes.
No. They open the join page, enter the six-character room code from the class screen or scan the QR code, and pick a name. No email address, no password, and nothing to install.
Any modern browser. You project the board from the classroom computer, and students play on a phone, tablet, Chromebook, or laptop. If a student's device drops off the Wi-Fi, they rejoin with the same code.
As long as it takes you to type the pairs. Choose a board size — 8, 15, or 18 pairs — give the game a name and a subject, and it is ready to host. Games are saved in your library, so the second time you teach the unit the game is already there.
Anything that comes in pairs. Vocabulary and definitions, equations and answers, dates and events, elements and symbols, a word and its translation, a scripture and its reference. If you can write it as two sides of a card, it works.
Students sign in anonymously. The only thing stored about them is the name they type for that game, which is why the join screen tells them not to enter personal details. Game data is deleted after 30 days.
Nothing right now. Grid Match is free while we are in early access: every feature, every class, no card required.
More games on the same platform. Your account, your class routine, and the join code stay the same — new formats just show up in your library as they ship.
Create an account with your email or Google, build your first board, and play it in the same sitting.